var clockIncrementMillis = 60000;
var localTime;
var clockOffset;
var clockExpirationLocal;
var clockShowsSeconds = false;
var clockTimerID = null;

// provides reference to the object by name/id
// "layer" name is optional, it can provide possible container of the object
function findElement(name, inLayer) {
	return document[name] || (document.all && document.all[name])
		|| (document.getElementById && document.getElementById(name))
		|| (document.layers && inLayer && document.layers[inLayer].document[name]);
}//findElement()

function clockInit(localDateObject, serverDateObject)
{
    var origRemoteClock = parseInt(clockGetCookieData("remoteClock"));
    var origLocalClock = parseInt(clockGetCookieData("localClock"));
    var newRemoteClock = serverDateObject.getTime();
    // May be stale (WinIE); will check against cookie later
    // Can't use the millisec. ctor here because of client inconsistencies.
    var newLocalClock = localDateObject.getTime();
    var maxClockAge = 60 * 60 * 1000;   // get new time from server every 1hr

    if (newRemoteClock != origRemoteClock) {
        // new clocks are up-to-date (newer than any cookies)
        document.cookie = "remoteClock=" + newRemoteClock;
        document.cookie = "localClock=" + newLocalClock;
        clockOffset = newRemoteClock - newLocalClock;
        clockExpirationLocal = newLocalClock + maxClockAge;
        localTime = newLocalClock;  // to keep clockUpdate() happy
    }
    else if (origLocalClock != origLocalClock) {
        // error; localClock cookie is invalid (parsed as NaN)
        clockOffset = null;
        clockExpirationLocal = null;
    }
    else {
        // fall back to clocks in cookies
        clockOffset = origRemoteClock - origLocalClock;
        clockExpirationLocal = origLocalClock + maxClockAge;
        localTime = origLocalClock;
        // so clockUpdate() will reload if newLocalClock
        // is earlier (clock was reset)
    }
    /* Reload page at server midnight to display the new date,
       by expiring the clock then */
    var nextDayLocal = (new Date(serverDateObject.getFullYear(),
            serverDateObject.getMonth(),
            serverDateObject.getDate() + 1)).getTime() - clockOffset;
    if (nextDayLocal < clockExpirationLocal) {
        clockExpirationLocal = nextDayLocal;
    }
}//clockInit()

function clockOnLoad()
{
    clockUpdate();
}// clockOnLoad()

function clockOnUnload()
{
    clockClearTimeout();
}// clockOnUnload()

function clockClearTimeout()
{
    if (clockTimerID)
    {
        clearTimeout(clockTimerID);
        clockTimerID = null;
    }//if (clockTimerID)
}//clockClearTimeout()

function clockToggleSeconds()
{
    clockClearTimeout();
    if (clockShowsSeconds) {
        clockShowsSeconds = false;
        clockIncrementMillis = 60000;
    }
    else {
        clockShowsSeconds = true;
        clockIncrementMillis = 1000;
    }
    clockUpdate();
}//clockToggleSeconds()

function clockTimeString(inHours, inMinutes, inSeconds) {
    return inHours == null ? "-:--" : ((inHours == 0
                   ? "12" : (inHours <= 12 ? inHours : inHours - 12))
                + (inMinutes < 10 ? ":0" : ":") + inMinutes
                + (clockShowsSeconds
                   ? ((inSeconds < 10 ? ":0" : ":") + inSeconds) : "")
                + (inHours < 12 ? " AM" : " PM"));
}//clockTimeString()

function clockDisplayTime(inHours, inMinutes, inSeconds) {
    
    clockWriteToDiv("ClockTime", clockTimeString(inHours, inMinutes, inSeconds));
}//clockDisplayTime()

function clockWriteToDiv(divName, newValue) // APS 6/29/00
{
    var divObject = findElement(divName);
    newValue = '<p>UK ' + newValue + '<' + '/p>';
    if (divObject && divObject.innerHTML) {
        divObject.innerHTML = newValue;
    }
    else if (divObject && divObject.document) {
        divObject.document.writeln(newValue);
        divObject.document.close();
    }
    // else divObject wasn't found; it's only a clock, so don't bother complaining
}//clockWriteToDiv()

function clockGetCookieData(label) {
    /* find the value of the specified cookie in the document's
    semicolon-delimited collection. For IE Win98 compatibility, search
    from the end of the string (to find most specific host/path) and
    don't require "=" between cookie name & empty cookie values. Returns
    null if cookie not found. One remaining problem: Under IE 5 [Win98],
    setting a cookie with no equals sign creates a cookie with no name,
    just data, which is indistinguishable from a cookie with that name
    but no data but can't be overwritten by any cookie with an equals
    sign. */
    var c = document.cookie;
    if (c) {
        var labelLen = label.length, cEnd = c.length;
        while (cEnd > 0) {
            var cStart = c.lastIndexOf(';',cEnd-1) + 1;
            /* bug fix to Danny Goodman's code: calculate cEnd, to
            prevent walking the string char-by-char & finding cookie
            labels that contained the desired label as suffixes */
            // skip leading spaces
            while (cStart < cEnd && c.charAt(cStart)==" ") cStart++;
            if (cStart + labelLen <= cEnd && c.substr(cStart,labelLen) == label) {
                if (cStart + labelLen == cEnd) {                
                    return ""; // empty cookie value, no "="
                }
                else if (c.charAt(cStart+labelLen) == "=") {
                    // has "=" after label
                    return unescape(c.substring(cStart + labelLen + 1,cEnd));
                }
            }
            cEnd = cStart - 1;  // skip semicolon
        }//while (cEnd > 0)
    }//if (c)
    return null;
}//clockGetCookieData()

/* Called regularly to update the clock display as well as onLoad (user
   may have clicked the Back button to arrive here, so the clock would need
   an immediate update) */
function clockUpdate()
{
    var lastLocalTime = localTime;
    localTime = (new Date()).getTime();
    
    /* Sanity-check the diff. in local time between successive calls;
       reload if user has reset system clock */
    if (clockOffset == null) {
        clockDisplayTime(null, null, null);
    }
    else if (localTime < lastLocalTime || clockExpirationLocal < localTime) {
        /* Clock expired, or time appeared to go backward (user reset
           the clock). Reset cookies to prevent infinite reload loop if
           server doesn't give a new time. */
        document.cookie = 'remoteClock=-';
        document.cookie = 'localClock=-';
        location.reload();      // will refresh time values in cookies
    }
    else {
        // Compute what time would be on server 
        var serverTime = new Date(localTime + clockOffset);
        clockDisplayTime(serverTime.getHours(), serverTime.getMinutes(),
            serverTime.getSeconds());
        
        // Reschedule this func to run on next even clockIncrementMillis boundary
        clockTimerID = setTimeout("clockUpdate()",
            clockIncrementMillis - (serverTime.getTime() % clockIncrementMillis));
    }
}//clockUpdate()

